How to play shogi
- 1Shogi is played on a 9×9 board. Each side has a king, a rook, a bishop, two golds, two silvers, two knights, two lances and nine pawns. Sente (black) moves first.
- 2The gold general moves one square in any direction except the two backward diagonals. The silver general moves one square diagonally in any direction or one square straight forward. The lance slides any distance straight forward only. The knight jumps two forward and one sideways — forward only, and it may leap over pieces. Pawns move and capture one square straight forward.
- 3Rook and bishop move as in international chess. The king moves one square in any direction.
- 4Any piece you capture goes into your hand. On any turn, instead of moving, you may drop a piece from your hand onto any empty square, where it becomes yours and faces your opponent.
- 5Drop restrictions: a pawn or lance may not be dropped on the last rank, a knight may not be dropped on the last two ranks, you may not drop a pawn on a file where you already have an unpromoted pawn (nifu), and you may not deliver immediate checkmate with a dropped pawn (uchifuzume).
- 6The last three ranks on the opponent’s side are the promotion zone. A piece that moves into, out of, or entirely within the zone may promote. Promotion is compulsory if the piece would otherwise have no legal move.
- 7Promoted rook and bishop gain king-style steps in the directions they lack. Every other promotable piece — pawn, lance, knight, silver — simply becomes a gold general. Gold generals and kings never promote.
- 8A piece dropped from hand always enters unpromoted, even into the promotion zone.
- 9You win by checkmate. Fourfold repetition of the same position with the same side to move is a draw (sennichite).
Shogi strategy guide
Build a castle before you attack
Shogi kings are fragile because the attacker can drop pieces next to them. Standard formations — Yagura, Mino, Anaguma — surround the king with golds and silvers before any assault begins. A player who attacks first with a bare king almost always loses the counterattack.
Material in hand beats material on the board
A rook in hand can be dropped anywhere; a rook on the board must travel. Because of this, trading pieces is not neutral in shogi — it is a way of loading your hand for an attack. Count what your opponent holds before you initiate an exchange.
Golds and silvers are the real workhorses
Beginners from international chess undervalue the generals because they move slowly. In shogi they are the backbone of both castles and attacks. Silvers are better attackers, golds better defenders, and a gold in hand is one of the most valuable things you can own.
The game is a race, so count tempo
Because captured pieces come back, positions rarely simplify into quiet endgames. Once both sides commit, it usually becomes a direct race to mate. Learn to count how many moves each attack needs — being one move faster is the whole game.
Promote the pawn, not the piece
A promoted pawn (tokin) is a gold general that cost you a pawn, and if your opponent captures it they only get a pawn back. Building tokin near the enemy castle is one of the most efficient attacking plans in shogi.
The history of shogi
Shogi reached Japan from China or Korea by the Heian period, descending like chess and janggi from Indian chaturanga. Early Japanese versions were larger and slower — dai shogi used a 15×15 board, and chu shogi with its 12×12 board and lion piece was still widely played into the 20th century.
The defining innovation, the drop rule, appeared around the 16th century, and it changed the game completely: material never leaves the board, so positions do not simplify and draws become vanishingly rare. Roughly one professional game in a hundred is drawn, compared to well over half in top-level chess.
Shogi became a state-supported art under the Tokugawa shogunate, with hereditary schools and an official title of Meijin. The modern professional system, run by the Japan Shogi Association, awards eight major titles and supports a serious full-time profession. Computer shogi lagged chess by roughly fifteen years — precisely because drops make the branching factor enormous — but programs finally overtook top human players in the 2010s.
Shogi FAQ
- What makes shogi different from chess?
- The drop rule. Pieces you capture join your hand and can be placed back on the board as your own. Material never disappears, so there are almost no drawn endgames and the game is a constant attacking race. The board is also 9×9 and most pieces move much more slowly than their chess counterparts.
- What is nifu?
- Nifu is the rule that you may not drop a pawn onto a file where you already have an unpromoted pawn. A promoted pawn does not count, so you can have two pawns on a file if one of them is a tokin.
- What is uchifuzume?
- You may not win by dropping a pawn that delivers immediate checkmate. Moving a pawn to give mate is fine, and dropping a pawn to give ordinary check is fine — only the drop-mate is forbidden.
- When must I promote?
- Promotion is optional whenever a move starts or ends in the last three ranks, except that it becomes compulsory when the piece would otherwise have no legal move — a pawn or lance on the last rank, or a knight on the last two ranks.
- Can I read the pieces if I don’t know kanji?
- Each piece shows its standard kanji, and promoted pieces are marked in red. There are only eight symbols to learn, and the shape of the pentagon tells you which way each piece is facing — the point aims at the opponent.